Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Blueglacei

27
Posts
A member registered Sep 29, 2023

Recent community posts

I dont know what happened myself.  Hadn't manually saved in a few days either and out of nowhere auto save is gone

Stick with it, there's optons ahead for that.

If it helps, you don't have to get to the 3rd slot to make use of those "extra' ingredients.  You do need an upgrade though, which is obtainable before the event ends.

I found something that does indeed give back luck mitigation. but it requires a specific upgrade, specific resource you may not have access to, and it's a bit further in.  Nice to know that mechanic exists though.

It would appear based on how strong the bonuses are with mystifier and bundle, that not having topaz to use on event (or generating in background?) is a pretty big disadvantage to expected speed of essence gain and ability to gain everything.  This would make my experience far less impactful than it should be if topaz is balanced into the speed of play.

Awesome thanks for info.  Apparently essence gain is just so slow (or rng from what potions you acquire/ingredients you gain/magic generation), you can't tell what these upgrades need or do before event runs out.

I did unlock events while in the middle of night event so for 2 weeks I didn't know anything about topaz etc except for this chat.  Extremely confusing without some notes to say as much.  Appreciate

Good to know, I should have double checked, but there are periods where my magic total does seem to barely rise so I took it at face value even though I mostly play at night time (PST)

Well you're correct about regular features of the game.  The night hunt event we're talking about though is a limited time 2 week event.  Having resources generate only during the night time, which varies a bunch based on time zone, is much more important than features that are designed for months and years.

Certainly would be useful to know in a tooltip, somewhere, what this time frame is.  Pretty big variety of time zones ppl play from and planning an event around only a certain time with already huge RNG seems kinda...

(1 edit)

So mystical is required for mystifier and bundle on the event...how is it obtained?

Edit:  Oh wow, I've had mystical water all along and never noticed the label until I started using it as a bonus ingredient (bc it isnt used in any of my recipes and just stacks up).

Also, sometimes you complete a quest from general tab that you didn't even know you had, and all you get is the note referring to the next quest, but no way to see the completed quest at all (being able to hover over the check mark with a synopsis of the quest would be nice!)

Might I suggest somewhere we can see buildings that have already been built in village?  Also a tooltip mouseover for the building icon when we minimize it to see what it is?

Mostly this is because we open up new blessings and/or red gem or school bonuses to add max cap on buildings but if its a building we've already capped out we no longer see them anymore to confirm if its something we wanna buy.

This is true for horde and mining skills as well.  Just someway to see minimally what that skill or building did or how many we've completed perhaps if it won't add clutter?

Really love all the possibilities for super long-term growth in this game, and how much thought went into it.

Even though some mechanics are pretty unblanced at the moment (chiefly Night Hunt and School), and obviously lots of patching and content to come, it's quite refreshing to see the foresight the dev has had to have so many layers of content! 

Village especially is showing to have months of play in front of me now.  Hoping all features will be the same and continue to intertwine.  Kudos!

Still waiting to acquire my first in order to find out.  Reply here when you do

Yes, and the part that limits us the most even with all that RNG is how slowly magic generates.  We could deal with RNG if we didn't have to wait forever to gather ingredients (many of which get wasted bc it might not help your recipes).   The time limit of the event definitely makes the speed of magic and essence gain not work well together yet.

Yes, they are all definitely random.  All of my potions ended up using completely different ingredients.

(3 edits)

I've unlocked 5 potions and it's everything that it says i can get for up to 2 ingredients....but in order to unlock 3rd ingredient it'll take nearly infinity, with no other way to increase essence except 1 slow gaining skill).

What are we missing here?  There's still more than a week left in the event, but everything is stalled out to a massive timewall, no matter how many ingredients we gain??

Edit: Didn't realize you can continue increasing power of your potion without having anything else available in that tier.  You're limited to the randomness of ingredients that you discover potions in though, bc no new recipes are available.

Edit2: Also, doesnt seem to be a way to speed up magic gain, so with many unsuable ingredients if they don't fit into your current potions, you're at the mercy of timewall on magic gain and randomness of ingredients gained, at the very least.

Yep that one takes a good while to figure out.  Needs to be in a note or tooltip

Agree fully.  I got the 2nd potion which was a big boost, but nothing since and gone through at least 100 ingredients lol even after increasing success quite a bit.

Its probably from wealth heirloom?  Didn't know they could generate before z10, but that might be it

Make sure to check the prestige tabs too as those icons can also be magicked

Finally got first potion to succeed and unlock the rest of the feature.  Makes a little more sense now, but having that all hidden behind RNG is pretty blegh.

(3 edits)

Having an 8 hr forced timewall to maximize souls in horde is definitely very unrewarding to progression.  Actually making gains after a few prestiges to get more souls per run, and  higher in zone with less time required, is  being completely wiped out by the fact you can't gain anything extra without arbitrarily waiting hours once you're capped on current progress.

Much like other time-gated design decisions, it makes some features neither active nor idle (neither one gives you progression), and is very very unsatisfying.  

Surely there is another way this could be constructed to prevent abuse of fast prestiges being more helpful without forced waits and nothing gained?

Edit: Atm I still get ~70% of souls at 4 hr mark to reset now.  Doing so 2x would still net a lot more benefit in the same time period than waiting the arbitrary 8 hr mark set to receive full gain from 1 run.  Despite being more efficient, it sure feels unnecessary...

(1 edit)

Yeah, as we finally get to new features and get excited, I find myself more and more frustrated lol.  Still loving the game concept tho...scratching that itch for sure, and just hoping for more balance and explanations of mechanics over time.

I've only succeeded on 2/20 attempts on ritual too in order to figure out wtf it all does... so yeah, about 40% success.  =P

Finally found one icon that was different randomly.  At least now I know what to look for, but it was for a split second while mousing over things.  Could certainly stand to be more apparent or last longer, or just different way to earn the currency thats less annoying (and also not idle at all).

(2 edits)

Yeah it still makes no sense to me.  I have gotten 4 ingredients so far and never saw anything unusual about other resources on any page.  Perhaps its not obvious at all, or the shadows or shading is a problem or something.  Also, how do we combine ingredients with only 1 box?  Definitely not intuitive at all, with or without notes.

Really love the UI in general, and most of  the gameplay mechanics (school is still awful), but just wish things didn't need so much explanation to figure out how to even begin.

Both literature and math are difficult enough even on a keyboard, just to get average score.  I can't even imagine doing these on mobile  No way